AR / XR development · Generative AI · Our own platform

AI steps out of the screen.

We design and build augmented reality experiences with artificial intelligence characters who talk, listen and answer. Out in the real world, with no screens.

Hero video · 15–25 s

Silent loop: character in the street, painter beside his canvas, industrial part in 3D. mp4 H.264 + webm, under 6 MB, with a jpg poster.

Character · Madrid, 1620 live
Answers in real time In the visitor's language Remembering what was already asked
For years AI has lived behind glass. We put it in front of you.
A real conversation

The character answers what you actually ask, in your language. Not a recording, not a fixed script.

No screens

Augmented reality glasses. Hands free, eyes on the world instead of on a phone.

Anchored to the place

The character stands where it belongs, with geolocation accuracy (VPS) outdoors and environment recognition indoors.

How it works

Five things that make this work

CHAPTER 01

Characters who hold a conversation

Natural voice, listening and answering in real time. The character knows its subject: curated knowledge, historical or technical rigour, and a memory of what you have already asked. It does not replay audio — it replies.

CHAPTER 02

Analytics of what people care about

Every question is data. What gets asked, at which stop, in which language. For the first time you know which part of your story visitors actually care about, not just how many walked in.

Image · analytics panel

Dashboard of questions per stop. Sample data only, never a real client.

CHAPTER 03

In the real world, not on a screen

Augmented reality glasses. The character is in the street, in the gallery or on the shop floor, life-size and at the right distance. Geolocated anchoring (VPS) outdoors, environment recognition indoors. The visitor never looks away from where they are.

Image · anchoring

Shot through the glasses: character anchored in a real square, surroundings recognisable.

CHAPTER 04

Multilingual out of the box

The same character speaks each visitor’s language. No re-recording, no new scripts, no producing one version per language. A destination with international visitors stops having to pick which languages it serves.

Image · multilingual

Same character, two visitors, two languages. A simple render or a brand diagram will do.

CHAPTER 05

Your brand on it, not ours

The experience ships with the identity of the destination or the institution. Kits arrive ready to run on site: open the case, hand them over, done. Your team assembles nothing.

Image · kits

Case or kit of glasses ready to hand out at a desk, with room for the client’s brand.

Get in touch

What story should your place be telling?

If you have somewhere a character would make sense, show it to us.